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Dionysus Davinci
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Posted - 2005.05.02 19:14:00 -
[1]
Originally by: Istvaan Shogaatsu Everyone *snip* knows the Zealot was built around the heavy pulse laser - a gun that used to rock, but now no longer qualifies. It was created as a miniature gankageddon, fully expected to be equipped with four HPLs, a ton of heatsinks, and used as a gank platform. That's why it has one less turret than Deimos, that's why it has no drones whatsoever.
Everyone *snip* knows that Gallente are the kings of up close and personal warefare by design.
Also, blasters require you to be up close and peeking into your targets windows to looking for that girl that doesn't believe in blinds. Pulse lasers do not. They hit pretty hard and fire faster and because of their ability to go mostly emp and switch emp can erase an armor tanks shields while it will still be working on yours and hence having to work its tank sooner.
In other words, stop trying to make a deimos Part Duex and just because you feel it should it be fitted with nothing but heatsinks because at one time it guarrented you an easy gank doesn't mean it will still work after a 'balance'.
trolling removed - Sherkaner
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Dionysus Davinci
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Posted - 2005.05.02 19:30:00 -
[2]
Originally by: Elve Sorrow So, bare with me here, you think it should not be fitted with Heatsinks?
No, maybe not, but my major point is a pulse user can start hitting first, instantly change his ammo types range and eat through an armor tanks shields super fast.
It is not a crap ship, the Deimos has the extra gun and drones perhaps to make up for these short falls. In fact, it would seem since a gallentte likes blasters, needs to be close to use blasters, and a single web can **** that all up perhaps you should die pretty quick to blasters if you let a blaster boat get within its optimal.
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Dionysus Davinci
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Posted - 2005.05.02 19:33:00 -
[3]
Edited by: Dionysus Davinci on 02/05/2005 19:35:16
Originally by: MeridiusNone of these ships were overpowered pre-nerf. Once again, killboard stats agree with me. Don't bother arguing.
Yes they where, because before the patch you had no reasons to use beams and could flip flop with on gun type for range and closer fights. While any other race would have to refit. Now you do, welcome to my word.
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Dionysus Davinci
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Posted - 2005.05.02 19:37:00 -
[4]
Originally by: Elve Sorrow Except, for a blaster boat not to get within its optimal, you would need an MWD and a Web of your own. And hey, then ya might aswell go point blank eh?
MWD sucks a lot cap, ABs and a web don't. True story.
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Dionysus Davinci
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Posted - 2005.05.02 19:38:00 -
[5]
Originally by: Sangxianc Edited by: Sangxianc on 02/05/2005 19:36:29 I agree that the Pulse nerf wasn't justified for Medium/Small weapons. I always though that sounded off :/
They do when no one would ever fit beams.
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Dionysus Davinci
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Posted - 2005.05.02 20:36:00 -
[6]
Originally by: Elve Sorrow Once a single Taranis gets on that Deimos, the Deimos laughs at it and kills it with drones.
If he is packing lights maybe, last time I tried to beat of a Taranis with Med Drones and then Heavies (He blew up my med, then Heavy) he just turned on MWD and targeted the drones till they where gone. In the in I got him with a torp.
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Dionysus Davinci
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Posted - 2005.05.03 15:15:00 -
[7]
Originally by: Istvaan Shogaatsu Hi, I like to cry that I can no longer use pulse long range and now have a reason to use beams. Also, it isn't fare that blasters do more damage, even though I can start shooting at them much sooner and eat away their shields while they will still not even be within attacking range of me. I also fail to relieze that because blasters require you to be so damn close, use a lot of energy with the ships small core, I fail to reliaze that this makes the Gallente ships far from overpowered. In fact, if I stopped whining for 5 minutes I might actually figure out they are quite the pain in the ass because blasters are either a clear make or a quick break setup.
I mean jesuses, I wish blasters had longer optimal then around 2.5-3km (using antimatter because any other heavy shortrange is just silly) and had nice base optimal of 12km that allowed me to warp in at 15km and start shooting up the place right away.
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Dionysus Davinci
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Posted - 2005.05.03 17:02:00 -
[8]
Edited by: Dionysus Davinci on 03/05/2005 17:05:01
Originally by: Elve Sorrow Whats the range with Heavy Ion IIs, on a Deimos with lvl4 HAC and using Iron ammo? (I know Zealot gets roughly 37 with HAC 5)
You are looking at a really, really ****ty range still with ammo that sucks total ass doing more then half the damage of antimatter. And with such a low opitmal, % bonuses don't make much differnace.
Anyone that uses iron on blasters deserves to die.
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Dionysus Davinci
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Posted - 2005.05.04 00:36:00 -
[9]
Originally by: Istvaan Shogaatsu So like, I tried equipping heavy beam IIs on the Zealot. Now if I want to keep my MWD, I have to chuck out my armour repairer, no hope of fitting it.
Translation: I want to be invinciable and make it completely impossiable for an blaster boat to catch me, in fact devs. Please wipe out any and all cons.
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Dionysus Davinci
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Posted - 2005.05.04 01:30:00 -
[10]
Originally by: Istvaan Shogaatsu Translation: I am a trendy halfwit who cannot come up with anything reasonable to post, so I throw in my insults blindly to be cool and participate. Also, my mother drank during pregnancy.
Trendy is True Story.
PS :words:
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